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- Command And Conquer Red Alert 3 Uprising
- Command And Conquer Red Alert 95
- Command And Conquer Red Alert 3
Command & Conquer: Red Alert | |
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Genre(s) | Real-time strategy |
Developer(s) | Electronic Arts, Westwood |
Publisher(s) | Electronic Arts |
Platform(s) | Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X, PlayStation, PlayStation Portable, DOS, iPhone |
First release | Command & Conquer: Red Alert November 22, 1996 |
Latest release | Command & Conquer: Red Alert October 16, 2009 |
Command & Conquer: Red Alert is a series of real-time strategyvideo games set within the Command & Conquer series.
The Red Alert series takes place in an alternate timeline, created when Albert Einstein travels back to the past and eliminates Adolf Hitler in an attempt to prevent World War II from taking place. This plan indirectly backfires and results in an unchecked Soviet invasion of Europe by Joseph Stalin in 1946. The Stalin-led invasion of Europe serves as the backdrop for the first Command & Conquer: Red Alert game. Two expansion packs for Red Alert were released: Counterstrike and The Aftermath. New units, missions, multiplayer maps and music tracks were included in these expansions.
The story of the original Command & Conquer: Red Alert game portrays the early in-universe history of the main Command & Conquer storyline, and leads directly to the Tiberium story arc of the Command & Conquer franchise.[1][2][3][4] With the addition of the title Command & Conquer: Red Alert 2 at the hands of a new team of developers in September 2000, this connection was rendered unclear, with fans of the series becoming split as to whether or not the time travel excursions of the Red Alert series were forming a separate continuity altogether, or just another side adventure on the way to the Tiberian era.At the time of the release of the 10th anniversary compilation pack, known as Command & Conquer: The First Decade, this new and second Command & Conquer development team claimed in interviews on the pack's bonus DVD that the games existed as three separate universes -- Tiberium, Red Alert and Generals, but with the release of the title of Command & Conquer 3: Tiberium Wars in 2007, at the hands of a third new development team from EA Los Angeles, Electronic Arts published a featured document pertaining to 'Tiberium Wars's storyline in which a direct reference to Kane's appearance in the 1950s of Command & Conquer: Red Alert is made.[4][5]
Command & Conquer: Red Alert 2 is a stand-alone sequel to the original Red Alert game, which unlike its predecessor makes no references to the Tiberium story arc, and which came with its own expansion pack, Command & Conquer: Yuri's Revenge. In the storyline of Red Alert 2, the Soviet Union invades the United States, using mind control technology to capture US forces and deactivate America's nuclear arsenal. In Yuri's Revenge, Soviet Premier Romanov's advisor Yuri attempts to overtake the world by using his 'psychic dominator' technology. A second and last attempt to stop Yuri's plans sends the player back in time to the conflict occurring in Red Alert 2, but instead of fighting the Soviets/Allies, the player fights against Yuri.
Command & Conquer creator Westwood Studios also released a music disc with the music from the Red Alert series. This disc came bundled with some of the later release versions of the games.
Plot[edit]
The basis of the Red Alert series is that in 1946, at the Trinity site in New Mexico, Albert Einstein created a 'Chronosphere' time machine. Traveling back to Landsberg, Germany, he met a young Adolf Hitler just after the latter's release from Landsberg Prison in 1924 and shook hands with him to cause a reaction that eliminated Hitler's existence from time by disturbing the 'space-time continuum'. This prevented Nazi Germany from forming and averted World War II as we know it from taking place.
Without Nazi Germany to stand in the way of Joseph Stalin's ambitions of conquest, the USSR tries to form a Soviet Union stretching across the entire Eurasian landmass. The nations of Europe, including Germany, form the Allies as a Soviet invasion precipitates a different World War II (Red Alert) and eventually a Soviet invasion of the United States in 1972 (Red Alert 2, Yuri's Revenge). The Soviet Union is ultimately on the losing side.
In Red Alert 3, the Soviet Union teeters on the brink of collapse. Seeing the Premier's office empty, Cherdenko reveals Dr. Zelinsky's Soviet time machine to General Krukov. To retroactively save their country, Cherdenko travels back to 1927 with Krukov and Zelinsky in tow to assassinate the man behind the Allies' technological superiority. As Albert Einstein comes off stage from giving a speech, Cherdenko shakes his hand with disintegrative results. The trio is then returned to the present, where the Soviet Army has the Allied forces on the brink of defeat in Europe and Cherdenko is Premier of the USSR. Just as the gloating starts, an ultra-advanced and previously nonexistent Empire of the Rising Sun embarks on world domination. Without Einstein, calls to use the USSR's formidable nuclear weapon arsenal are met with blank stares, as the atom bomb has apparently never been developed in this new timeline. Thus while the Soviets and Allied battle amongst themselves the Empire of the Rising Sun enters the chaos and a three-way world war breaks out for total control of the globe.
Games in the series[edit]
- Command & Conquer: Red Alert (1996)
- Command & Conquer: Red Alert: Counterstrike (expansion pack) (1997)
- Command & Conquer: Red Alert: The Aftermath (expansion pack) (1997)
- Command & Conquer: Red Alert: Retaliation (1998) - This was a compilation of Counterstrike and The Aftermath released for the PlayStation
- Command & Conquer: Red Alert 2 (2000)
- Command & Conquer: Yuri's Revenge (expansion pack) (2001)
- Command & Conquer: Red Alert 3 (2008)
- Command & Conquer: Red Alert 3 – Uprising (standalone expansion pack) (2009)
- Command & Conquer: Red Alert 3 – Commander's Challenge (standalone game for the PlayStation 3 and Xbox 360) (2009)
- Command & Conquer: Red Alert (iOS) (2009)
Production history[edit]
Command & Conquer: Red Alert[edit]
Released in October 1996, Command & Conquer: Red Alert was the second Command & Conquer game to be released by Westwood Studios. Instead of returning directly to the Tiberian universe, Westwood Studios decided to create a game centered around the concept of 'What would happen if World War II hadn't happened?' The resulting game of Command & Conquer: Red Alert became the prequel to the original Command & Conquer.[1]
Two expansion packs were released within a year, called Counterstrike and The Aftermath, these were also released for the PlayStation in a pack called Retaliation, with additional missions and cut scenes.
Command & Conquer: Red Alert 2[edit]
In this sequel to Red Alert, the Soviets launch an attack on the United States. With the aid of Yuri, Premier Romanov is able to avert the nuclear retaliation of the Americans and he is able to gain a foothold in the United States itself. Red Alert 2 features new and old units and technologies and feature a variety of countries within each faction (Allies/Soviets). Each country features his own unique unit/building/technology; the Americans have Paratroopers, the Koreans have Black Eagle fighter jets, the French have a Grand Cannon defensive structure, the Germans have a Tank Destroyer vehicle, the British can train Snipers; Russia has Tesla Tanks, Libya has suicide Demolition Trucks, Iraq has Desolator troops and Cuba has suicide Terrorists.An expansion to Red Alert 2, Yuri's Revenge, was released in which the powerful psychic Yuri tries to achieve world domination. Secretly during the war with the Americans, Yuri has been constructing his own army across the globe and he turns on the Soviets which result in the Allies and Soviets having to ally against Yuri. The game takes place in another alternate timeline, starting with the end of the war in Red Alert 2 having the Soviets lost, but Yuri taking over the world's minds using his Psychic Dominator. The Americans use Einstein's Time Machine to go back in time to the beginning of the war so they can try and stop Yuri before his plans of world domination are finished. This expansion pack includes a new faction; Yuri and new units/building/technologies for each of the three factions.
Command & Conquer: Red Alert 3[edit]
A third Red Alert was unofficially announced by Electronic Arts' then Command & Conquer lead Mark Skaggs in December 2004,[6] shortly after the release of The Lord of the Rings: The Battle for Middle-earth. However, Mark Skaggs left Electronic Arts for reasons unspecified shortly thereafter, and there was no mention of a Red Alert 3 until over three years later. In February 2008, both American PC Gamer and Hungarian PC Guru revealed that they would feature Red Alert 3 as cover stories.[7][8] That month EA confirmed that Red Alert 3 was in production and offered screenshots, interviews and beta testing details.[9]Red Alert 3 features three factions, the Allies, Soviets and the Empire of the Rising Sun. The game features old units from the previous Red Alert games such as Tanya, Kirov airships, and dolphins. Red Alert 3 was the first to feature a 3-D engine. Red Alert 3 takes place in another alternate time line that occurs just after the Soviets lost the war in Red Alert 2 - they go back in time and kill Albert Einstein, removing his influence with the Allies and thus removing the existence of nuclear weapons. In Asia, the Empire of the Rising Sun secretly builds a vast army with technologies and weaponry that forces the Allies and Soviets to occasionally form alliances.
References[edit]
- ^ abWestwood Studios (1997-10-24). 'Westwood Studios Official Command & Conquer: Red Alert FAQ List'. Westwood Studios. Retrieved 23 April 2007.[permanent dead link]
- ^Westwood Studios (1998-10-23). 'Official Command & Conquer FAQ v3.0'. Retrieved 2007-05-13.[permanent dead link]
- ^Westwood Studios (1998-10-23). 'Official Command & Conquer Gold FAQ v1.3'. Retrieved 2007-05-13.[permanent dead link]
- ^ ab'Kane's Dossier'. EA Games, Command and Conquer 3 official website. 2006-10-29. Archived from the original on 18 December 2007. Retrieved 20 January 2007.
- ^EA Los Angeles (2007-07-25). 'Command & Conquer 3 News Announcement'. EA Los Angeles. Archived from the original on 16 July 2007. Retrieved 28 July 2007.
- ^'The Next C&C Game: A Red Alert Title!'. Planet CnC. 2004-12-06. Archived from the original on 2007-06-30. Retrieved 2007-06-23.
- ^HeXetic (2008-02-12). 'Red Alert 3 Announced (again)'. PlanetCNC. Archived from the original on 2008-02-17. Retrieved 2008-02-12.
- ^Chuck Osborn (2008-02-12). 'Red Alert 3 Announced in April 2008 issue of PC Gamer, No Hungarian Required'. PC Gamer. Archived from the original on 2008-02-14. Retrieved 2008-02-13.
- ^EA Games (2008-02-14). 'Red Alert 3 Official Press Release'. Retrieved 2008-02-14.
External links[edit]
Command And Conquer Red Alert 3 Uprising
- Red Alert Universe on Command & Conquer Wiki
Command & Conquer: Remastered Collection | |
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Developer(s) | Petroglyph Games Lemon Sky Studios[1] |
Publisher(s) | Electronic Arts |
Composer(s) | Frank Klepacki |
Series | Command & Conquer |
Platform(s) | Microsoft Windows |
Release | June 5, 2020 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Command & Conquer: Remastered Collection is a remaster of the first two titles in the real-time strategy video game series Command & Conquer with rebuilt graphics and sound improvements, and bonus materials. It was developed by Petroglyph Games with Lemon Sky Studios, and published by Electronic Arts. It was released on June 5, 2020, for Origin and Steam.[2] A physical edition intended for collectors was released by Limited Run Games.[3]
The compilation includes remasters of the first two Command & Conquer games originally developed by Westwood Studios, Command & Conquer (1995) and Red Alert (1996), along with their expansion packs and content that had been exclusive to console ports. It features 4k graphics, remastered music, upscaled full motion video cinematic footage, enhanced sidebar UI, modern online features, and an unlockable gallery of unused and 'making of' content.
The source code for both Command & Conquer and Red Alert (with the exception of the art and sound) was released on June 2 (three days before game's release) and the Remastered Collection has built-in modding support.[4]
Gameplay[edit]
Command & Conquer: Remastered Collection is a collection of remasters of the first two Command & Conquer video games: Tiberian Dawn and Red Alert. It includes three expansion packs: The Covert Operations, Counterstrike, and The Aftermath as well as additional missions and briefing videos from the Nintendo 64 and PlayStation ports, totaling about 100 campaign missions. The sidebar UI was revamped to be easier to use, and other features were added.[5][6]
Synopsis[edit]
Command & Conquer: Remastered Collection consists of two games: Command & Conquer: Remastered and Command & Conquer: Red Alert - Remastered. They contain the same plot as their original counterparts, with visual changes and upscaled full motion video cinematic footage.[7]
Development[edit]
During EA Play 2018Electronic Arts presented Command & Conquer: Rivals, and subsequently received feedback that gamers would want another PC release in the Command & Conquer franchise.[8] They contacted Petroglyph Games, which was founded by previous programmers of Westwood Studios (developers of the original Command & Conquer video game), who said they welcome the collaboration.[9] The whole development process was marked by close collaboration between the studios responsible for developing the game and the community surrounding the franchise.[10][11] At first, the team was not sure whether to create a remake or a remaster of the original game,[12] but because of the popularity of remasters such as Age of Empires: Definitive Edition they decided to do a remaster.[13] Petroglyph opted to use the original game engine from 1995 to keep the game as familiar as possible, with minor tweaks and bugfixes where needed.[14] One of such improvements was a port of Red Alert's artificial intelligence to the original game, because of similarities in the codebase.[14] The graphics and animations were updated by Lemon Sky Studios in Malaysia.[15] During the development Petroglyph Studios has frequently contacted the franchise community about feedback on art and direction of the production,[11] to a point where they recruited some of the top figures in the community (including modders, competitive players, shoutcasters, etc.) in private Discord server for continuous feedback.[16] The box art for the game was also previously made by a community member, and later commissioned by Petroglyph for the game.[17] The multiplayer component of the game has been rebuilt from scratch.[18]Achievements and level editor have also been added.[19] The game launched on Steam and Origin on June 5, 2020.
Command And Conquer Red Alert 95
Music[edit]
Command & Conquer: Remastered Collection contains the original music of the games, remasters of those tracks, and some music that was either cut or lost for the original titles, done by Frank Klepacki. In addition, Klepacki, along with the fan band The Tiberian Sons, remixed and performed 22 more tracks specifically for the remaster, based on their performance at MAGFest 2019, featuring tracks from the first two games, as well as a few tracks from later games (Renegade, Tiberian Sun, Red Alert 2, the expansion Yuri's Revenge, and Red Alert 3).[20]
Reception[edit]
Aggregator | Score |
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Metacritic | 82/100[21] |
Publication | Score |
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4Players | 85/100[22] |
Destructoid | 80/100[23] |
Hardcore Gamer | 80/100[24] |
CD-Action | 8+/10[25] |
Command & Conquer Remastered Collection received 'generally favorable reviews', according to review aggregatorMetacritic.[21]
Command And Conquer Red Alert 3
References[edit]
- ^Fogel, Stefanie (November 14, 2018). 'EA reveals the details of C&C Remastered'. Variety. Retrieved March 13, 2020.
- ^Watts, Steve (June 5, 2020). 'Command & Conquer Remastered Collection Now Available'. Gamespot. Retrieved June 5, 2020.
- ^'Command & Conquer Remastered Collection: Special Edition'. Limited Run Games. Retrieved February 25, 2021.
- ^Bailey, Dustin (June 2, 2020). 'The Command & Conquer source code is now available on GitHub'. PC Games N. Retrieved June 5, 2020.
- ^McWhertor, Michael (March 10, 2020). ''Command & Conquer Remastered Collection' arrives on June 5th'. Polygon. Retrieved March 13, 2020.
- ^Whitwam, Ryan (March 10, 2020). 'The Command & Conquer Remastered Collection Launches June 5'. ExtremeTech. Retrieved March 13, 2020.
- ^Macgregor, Jody (March 8, 2020). 'Here's what the remastered FMV cutscenes in Command & Conquer will look like'. PC Gamer. Retrieved March 13, 2020.
- ^Noclip 2020, 8:08-8:35
- ^Noclip 2020, 8:41-9:43
- ^Noclip 2020, 10:21-10:27
- ^ abNoclip 2020, 29:54-30:27
- ^Noclip 2020, 15:21-15:44
- ^Noclip 2020, 15:44-15:57
- ^ abNoclip 2020, 15:57-17:43
- ^Noclip 2020, 26:11-26:25
- ^Noclip 2020, 30:58-32:06
- ^Noclip 2020, 32:51-33:08
- ^Noclip 2020, 34:57-35:15
- ^Noclip 2020, 35:46-36:00
- ^Vessella, Jim (March 12, 2020). 'Remaster Update and Tiberian Sons'. Electronic Arts Inc. Retrieved June 27, 2020.
- ^ ab'Command & Conquer Remastered Collection for PC Reviews'. Metacritic. Retrieved October 24, 2020.
- ^'Command & Conquer Remastered Collection - Test, Taktik & Strategie'. 4Players (in German). Retrieved June 27, 2020.
- ^'Review: Command & Conquer Remastered Collection'. Destructoid. Retrieved June 27, 2020.
- ^'Review: Command & Conquer Remastered Collection'. Hardcore Gamer. June 5, 2020. Retrieved June 27, 2020.
- ^'Command & Conquer Remastered Collection'. CD-Action (in Polish). Wydawnictwo Bauer (8/2020): 53. ISSN1426-2916.
Further reading[edit]
- The Remarkable Story Behind Command & Conquer's Remastering (YouTube). Noclip. July 6, 2020. Retrieved July 15, 2020.